Basalt's Competitive Journal

May 9, 2026

Watched this video by squid school talking about how sometimes your stats on the end screen might look good, but you'll still lose.

The very first thing that Gem mentions is that when thinking about your kills, you are much more results oriented than you are process oriented. The question should never be "how do I win?", it should be "what conditions/objectives will lead me to winning?"

You could be winning fights or gaining control of areas, but if those fights don't prevent the enemy from playing the objective and if the areas you have control of aren't *key areas* (will talk more about the importance of key areas in my reading of pillar 1 of zyf's document) then you won't be getting enough value.

I Think that's the main problem that I have. I often get number 1 enemy splatter, but I probably aren't playing as optimally as say, Nam might be for the games that we lost because I might have gone 16-7 in a game while she went 6-10, but if most of my kills were trades in areas of the map that didn't prevent them from moving forward, and all of her kills were ones that slowed them down, then obviously she was getting more value from her kills than I was.

Although I do a lot of self-vod review on a micro level (from my POV) I should probably do more on a macro level (from the overhead). I need to be more informed about whether or not I am actually making good decisions, or if I'm just chasing the glory that comes from getting kills.

My bad habits right now are that I actively play aggressively trying to get picks that I feel are important but in hindsight don't actually help with anything. I also tend to struggle with positioning. I want to hold spots that aren't good for my weapons which causes me to get easily picked off. I need to start actively breaking these habits in soloQ, instead of just playing the game to play it.